Wednesday, April 29, 2009

Bake



Finally finished the lowpoly and the unwrap. I baked this ambient occlusion and normal map.

Here they are applied to the lowpoly. There are alot of problems with it unfortunately, but luckily they're all fixable.

I'm sculpting the high frequency detail now on his skin, im going to rebake and be done with it!
then to textures!

4 comments:

geeshin said...

good thing you have a computer that can handle most of that now haha

Wesley Griffith said...

Seriously man, I mean it hiccups here and there...but man it takes the high poly like a champ.

Jon Chesson said...

holy crap dude... that looks great! I'm really impressed, can't wait to see more

Wesley Griffith said...

thanks jon :D